﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace octopus_project.scene.cannon.weapon {
    class Damage {
        private byte value = 1;

        public byte Value {
            get { return this.value; }
        }

        public Damage(byte damage) {
            value = damage;
        }

        
    }
}
